Top-down shooter development week 3


Development on the follow up to Mutiny In Fish Space is progressing well. This week I finalized the enemy layout for the remaining rooms, and I added a splash of color to the boss room. You might have seen this room with just a black floor in last week's post, and I'm much happier with the design now:

Now that the level is finished, the game is now "gameplay complete" in that the rest of what's ahead is audio, polish, title screen, etc. I hope to take a good chunk of this out in the coming week.

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